struct SLandBobParams { float maxTime; float maxBob; float maxFallDist; };
IAnimatedCharacter.h
float maxBob;
float maxFallDist;
float maxTime;
void Invalidate();
inline bool IsValid() const;
SLandBobParams(float _maxTime = -1.0f, float _maxBob = -1.0f, float _maxFallDist = -1.0f);