struct SInputBlockData { float fBlockDuration; const EKeyId keyId; uint8 deviceIndex; bool bAllDeviceIndices; };
IInput.h
bool bAllDeviceIndices;
True to block all device indices of deviceID type, otherwise uses deviceIndex
uint8 deviceIndex;
Device index - controller 1/2 etc
float fBlockDuration;
How long will still be blocked for
const EKeyId keyId;
External id for fast comparison.
Data used to block input symbol from firing event if matched
SInputBlockData(const EKeyId keyId_, const float fBlockDuration_, const bool bAllDeviceIndices_ = true, const uint8 deviceIndex_ = 0);