I3DEngine.h
This structure is filled and passed by the caller to the DebugDraw functions of the stat object or entity.
uint32 bExtrude : 1;
Extrude debug draw geometry alittle bit so it is over real geometry.
uint32 bNoCull : 1;
Optional flags controlling how to render debug draw information.
uint32 bNoLines : 1;
ColorB color;
Optional color of the lines.
ColorB lineColor;
Optional color of the lines.
Matrix34 tm;
Transformation Matrix
SGeometryDebugDrawInfo();