SGeometryDebugDrawInfo

C++
struct SGeometryDebugDrawInfo {
  Matrix34 tm;
  ColorB color;
  ColorB lineColor;
  uint32 bNoCull : 1;
  uint32 bNoLines : 1;
  uint32 bExtrude : 1;
};
File

I3DEngine.h

Description

This structure is filled and passed by the caller to the DebugDraw functions of the stat object or entity.

SGeometryDebugDrawInfo::bExtrude Data Member
C++
uint32 bExtrude : 1;
Description

Extrude debug draw geometry alittle bit so it is over real geometry.

SGeometryDebugDrawInfo::bNoCull Data Member
C++
uint32 bNoCull : 1;
Description

Optional flags controlling how to render debug draw information.

SGeometryDebugDrawInfo::bNoLines Data Member
C++
uint32 bNoLines : 1;
SGeometryDebugDrawInfo::color Data Member
C++
ColorB color;
Description

Optional color of the lines.

SGeometryDebugDrawInfo::lineColor Data Member
C++
ColorB lineColor;
Description

Optional color of the lines.

SGeometryDebugDrawInfo::tm Data Member
C++
Matrix34 tm;
Description

Transformation Matrix

SGeometryDebugDrawInfo::SGeometryDebugDrawInfo Constructor
C++
SGeometryDebugDrawInfo();