SGameObjectEvent

Structure used to define a game object event

C++
struct SGameObjectEvent {
  IGameObjectSystem::ExtensionID target;
  uint16 flags;
  void * ptr;
  union {
    void * param;
    bool paramAsBool;
  };
};
File

IGameObjectSystem.h

SGameObjectEvent::flags Data Member
C++
uint16 flags;
SGameObjectEvent::ptr Data Member
C++
void * ptr;
SGameObjectEvent::target Data Member
C++
SGameObjectEvent::SGameObjectEvent Constructor
C++
SGameObjectEvent(uint32 event, uint16 flags, IGameObjectSystem::ExtensionID target = IGameObjectSystem::InvalidExtensionID, void * param = 0);