Cursor input event sent to flash
struct SFlashCursorEvent { enum ECursorState { eCursorMoved, eCursorPressed, eCursorReleased, eWheel }; ECursorState m_state; int m_cursorX; int m_cursorY; int m_button; float m_wheelScrollVal; };
IFlashPlayer.h
Enumeration of possible cursor state
enum ECursorState { eCursorMoved, eCursorPressed, eCursorReleased, eWheel };
IFlashPlayer.h
int m_button;
int m_cursorX;
int m_cursorY;
ECursorState m_state;
float m_wheelScrollVal;
SFlashCursorEvent(ECursorState state, int cursorX, int cursorY, int button = 0, float wheelScrollVal = 0.0f);