SFireCommandProjectileInfo

Projectile information to be used for firing weapon.

C++
struct SFireCommandProjectileInfo {
  EntityId trackingId;
  float fSpeedScale;
};
File

IAgent.h

SFireCommandProjectileInfo::fSpeedScale Data Member
C++
float fSpeedScale;
SFireCommandProjectileInfo::trackingId Data Member
C++
EntityId trackingId;
SFireCommandProjectileInfo::Reset Method
C++
void Reset();
SFireCommandProjectileInfo::SFireCommandProjectileInfo Constructor
C++
SFireCommandProjectileInfo();