struct SExactPositioningTarget { uint32 preparing : 1; uint32 activated : 1; mutable uint32 notAiControlledAnymore : 1; uint32 isNavigationalSO : 1; QuatT location; float startWidth; float positionWidth; float positionDepth; float orientationTolerance; Vec3 errorVelocity; Quat errorRotationalVelocity; _smart_ptrpAction; };
IMovementController.h
uint32 activated : 1;
action entered
Quat errorRotationalVelocity;
Vec3 errorVelocity;
uint32 isNavigationalSO : 1;
QuatT location;
mutable uint32 notAiControlledAnymore : 1;
float orientationTolerance;
_smart_ptrpAction;
float positionDepth;
float positionWidth;
uint32 preparing : 1;
float startWidth;
SExactPositioningTarget();