Structure used by proximity query in entity system.
struct SEntityProximityQuery { AABB box; IEntityClass * pEntityClass; uint32 nEntityFlags; IEntity** pEntities; int nCount; };
IEntitySystem.h
AABB box;
Report entities within this bounding box.
int nCount;
uint32 nEntityFlags;
IEntity** pEntities;
Output.
IEntityClass * pEntityClass;
SEntityProximityQuery();