SCollisionClass

C++
struct SCollisionClass {
  uint32 type;
  uint32 ignore;
};
File

physinterface.h

SCollisionClass::ignore Data Member
C++
uint32 ignore;
Description

another entity will be ignored if *any* of these bits are set in its type

SCollisionClass::type Data Member
C++
uint32 type;
Description

collision_class flags to identify the enity

SCollisionClass::SCollisionClass Constructor ()
C++
SCollisionClass();
SCollisionClass::SCollisionClass Constructor (uint32, uint32)
C++
SCollisionClass(uint32 t, uint32 i);