SAnimationTarget

C++
struct SAnimationTarget {
  uint32 preparing : 1;
  uint32 activated : 1;
  uint32 doingSomething : 1;
  mutable uint32 allowActivation : 1;
  mutable uint32 notAiControlledAnymore : 1;
  uint32 isNavigationalSO : 1;
  float maxRadius;
  Vec3 position;
  float startWidth;
  float positionWidth;
  float positionDepth;
  float orientationTolerance;
  Quat orientation;
  float activationTimeRemaining;
  Vec3 errorVelocity;
  Quat errorRotationalVelocity;
};
File

IAnimationGraph.h

SAnimationTarget::activated Data Member
C++
uint32 activated : 1;
SAnimationTarget::activationTimeRemaining Data Member
C++
float activationTimeRemaining;
SAnimationTarget::allowActivation Data Member
C++
mutable uint32 allowActivation : 1;
SAnimationTarget::doingSomething Data Member
C++
uint32 doingSomething : 1;
SAnimationTarget::errorRotationalVelocity Data Member
C++
Quat errorRotationalVelocity;
SAnimationTarget::errorVelocity Data Member
C++
Vec3 errorVelocity;
SAnimationTarget::isNavigationalSO Data Member
C++
uint32 isNavigationalSO : 1;
SAnimationTarget::maxRadius Data Member
C++
float maxRadius;
SAnimationTarget::notAiControlledAnymore Data Member
C++
mutable uint32 notAiControlledAnymore : 1;
SAnimationTarget::orientation Data Member
C++
Quat orientation;
SAnimationTarget::orientationTolerance Data Member
C++
float orientationTolerance;
SAnimationTarget::position Data Member
C++
Vec3 position;
SAnimationTarget::positionDepth Data Member
C++
float positionDepth;
SAnimationTarget::positionWidth Data Member
C++
float positionWidth;
SAnimationTarget::preparing Data Member
C++
uint32 preparing : 1;
SAnimationTarget::startWidth Data Member
C++
float startWidth;
SAnimationTarget::SAnimationTarget Constructor
C++
SAnimationTarget();