struct SAnimationTarget { uint32 preparing : 1; uint32 activated : 1; uint32 doingSomething : 1; mutable uint32 allowActivation : 1; mutable uint32 notAiControlledAnymore : 1; uint32 isNavigationalSO : 1; float maxRadius; Vec3 position; float startWidth; float positionWidth; float positionDepth; float orientationTolerance; Quat orientation; float activationTimeRemaining; Vec3 errorVelocity; Quat errorRotationalVelocity; };
IAnimationGraph.h
uint32 activated : 1;
float activationTimeRemaining;
mutable uint32 allowActivation : 1;
uint32 doingSomething : 1;
Quat errorRotationalVelocity;
Vec3 errorVelocity;
uint32 isNavigationalSO : 1;
float maxRadius;
mutable uint32 notAiControlledAnymore : 1;
Quat orientation;
float orientationTolerance;
Vec3 position;
float positionDepth;
float positionWidth;
uint32 preparing : 1;
float startWidth;
SAnimationTarget();