struct SAIPredictedCharacterState { Vec3 position; Vec3 velocity; float predictionTime; };
IAgent.h
Vec3 position;
float predictionTime;
Time of prediction relative to when it was made.
Vec3 velocity;
SAIPredictedCharacterState();
void Serialize(TSerialize ser);
void Set(const Vec3& pos, const Vec3& vel, float predT);