struct SAIEVENT { bool bFuzzySight; bool bPathFound; bool bSetObserver; int nDeltaHealth; float fThreat; int nType; int nFlags; Vec3 vPosition; Vec3 vStimPos; Vec3 vForcedNavigation; EntityId sourceId; EntityId targetId; };
IAgent.h
bool bFuzzySight;
bool bPathFound;
bool bSetObserver;
float fThreat;
int nDeltaHealth;
int nFlags;
int nType;
EntityId sourceId;
EntityId targetId;
Vec3 vForcedNavigation;
Vec3 vPosition;
Vec3 vStimPos;
SAIEVENT();