SAIEVENT

C++
struct SAIEVENT {
  bool bFuzzySight;
  bool bPathFound;
  bool bSetObserver;
  int nDeltaHealth;
  float fThreat;
  int nType;
  int nFlags;
  Vec3 vPosition;
  Vec3 vStimPos;
  Vec3 vForcedNavigation;
  EntityId sourceId;
  EntityId targetId;
};
File

IAgent.h

SAIEVENT::bFuzzySight Data Member
C++
bool bFuzzySight;
SAIEVENT::bPathFound Data Member
C++
bool bPathFound;
SAIEVENT::bSetObserver Data Member
C++
bool bSetObserver;
SAIEVENT::fThreat Data Member
C++
float fThreat;
SAIEVENT::nDeltaHealth Data Member
C++
int nDeltaHealth;
SAIEVENT::nFlags Data Member
C++
int nFlags;
SAIEVENT::nType Data Member
C++
int nType;
SAIEVENT::sourceId Data Member
C++
EntityId sourceId;
SAIEVENT::targetId Data Member
C++
EntityId targetId;
SAIEVENT::vForcedNavigation Data Member
C++
Vec3 vForcedNavigation;
SAIEVENT::vPosition Data Member
C++
Vec3 vPosition;
SAIEVENT::vStimPos Data Member
C++
Vec3 vStimPos;
SAIEVENT::SAIEVENT Constructor
C++
SAIEVENT();