SAIActorTargetRequest

C++
File

IAgent.h

SAIActorTargetRequest::animation Data Member
C++
string animation;
SAIActorTargetRequest::animDirection Data Member
C++
Vec3 animDirection;
SAIActorTargetRequest::animLocation Data Member
C++
Vec3 animLocation;
SAIActorTargetRequest::approachDirection Data Member
C++
Vec3 approachDirection;
SAIActorTargetRequest::approachLocation Data Member
C++
Vec3 approachLocation;
SAIActorTargetRequest::directionTolerance Data Member
C++
float directionTolerance;
SAIActorTargetRequest::id Data Member
C++
int id;
Description

id=0 means invalid

SAIActorTargetRequest::loopDuration Data Member
C++
float loopDuration;
Description

(-1 = forever)

SAIActorTargetRequest::lowerPrecision Data Member
C++
bool lowerPrecision;
Description

Lower precision should be true when passing through a navSO.

SAIActorTargetRequest::pQueryEnd Data Member
C++
SAIActorTargetRequest::pQueryStart Data Member
C++
TAnimationGraphQueryID * pQueryStart;
SAIActorTargetRequest::projectEndPoint Data Member
C++
bool projectEndPoint;
SAIActorTargetRequest::signalAnimation Data Member
C++
bool signalAnimation;
SAIActorTargetRequest::speed Data Member
C++
float speed;
SAIActorTargetRequest::stance Data Member
C++
EStance stance;
SAIActorTargetRequest::startArcAngle Data Member
C++
float startArcAngle;
SAIActorTargetRequest::startWidth Data Member
C++
float startWidth;
SAIActorTargetRequest::useAssetAlignment Data Member
C++
bool useAssetAlignment;
SAIActorTargetRequest::vehicleName Data Member
C++
string vehicleName;
SAIActorTargetRequest::vehicleSeat Data Member
C++
int vehicleSeat;
SAIActorTargetRequest::Reset Method
C++
void Reset();
SAIActorTargetRequest::SAIActorTargetRequest Constructor
C++
SAIActorTargetRequest();
SAIActorTargetRequest::Serialize Method
C++
void Serialize(TSerialize ser);