struct SAddParticlesToSceneJob { SShaderItem* pShaderItem; CRenderObject* pRenderObject; IParticleVertexCreator* pPVC; int16 nCustomTexId; };
IRenderer.h
int16 nCustomTexId;
IParticleVertexCreator* pPVC;
CRenderObject* pRenderObject;
SShaderItem* pShaderItem;
void GetMemoryUsage(ICrySizer* pSizer) const;