SAddParticlesToSceneJob

C++
File

IRenderer.h

SAddParticlesToSceneJob::nCustomTexId Data Member
C++
int16 nCustomTexId;
SAddParticlesToSceneJob::pPVC Data Member
C++
SAddParticlesToSceneJob::pRenderObject Data Member
C++
CRenderObject* pRenderObject;
SAddParticlesToSceneJob::pShaderItem Data Member
C++
SShaderItem* pShaderItem;
SAddParticlesToSceneJob::GetMemoryUsage Method
C++
void GetMemoryUsage(ICrySizer* pSizer) const;