Renderer_Macros

ENABLE_NORMALSTREAM_SUPPORT Macro
C++
#define ENABLE_NORMALSTREAM_SUPPORT 1
File

VertexFormats.h

Description

Stream Configuration options

FILTER_ANISO16X Macro
C++
#define FILTER_ANISO16X 7
File

IRenderer.h

FILTER_ANISO2X Macro
C++
#define FILTER_ANISO2X 4
File

IRenderer.h

FILTER_ANISO4X Macro
C++
#define FILTER_ANISO4X 5
File

IRenderer.h

FILTER_ANISO8X Macro
C++
#define FILTER_ANISO8X 6
File

IRenderer.h

FILTER_BILINEAR Macro
C++
#define FILTER_BILINEAR 2
File

IRenderer.h

FILTER_LINEAR Macro
C++
#define FILTER_LINEAR 1
File

IRenderer.h

FILTER_NONE Macro
C++
#define FILTER_NONE -1
File

IRenderer.h

FILTER_POINT Macro
C++
#define FILTER_POINT 0
File

IRenderer.h

FILTER_TRILINEAR Macro
C++
#define FILTER_TRILINEAR 3
File

IRenderer.h

FORMAT_24_BIT Macro
C++
#define FORMAT_24_BIT 24
File

IRenderer.h

FORMAT_32_BIT Macro
C++
#define FORMAT_32_BIT 32
File

IRenderer.h

FORMAT_8_BIT Macro
C++
#define FORMAT_8_BIT 8
File

IRenderer.h

FPR_2D Macro
C++
#define FPR_2D 2
File

IRenderer.h

FPR_HIGHPRIORITY Macro
C++
#define FPR_HIGHPRIORITY 4
File

IRenderer.h

FPR_NEEDLIGHT Macro
C++
#define FPR_NEEDLIGHT 1
File

IRenderer.h

Description

PrecacheResources flags

FPR_SINGLE_FRAME_PRIORITY_UPDATE Macro
C++
#define FPR_SINGLE_FRAME_PRIORITY_UPDATE 32
File

IRenderer.h

FPR_STARTLOADING Macro
C++
#define FPR_STARTLOADING 16
File

IRenderer.h

FPR_SYNCRONOUS Macro
C++
#define FPR_SYNCRONOUS 8
File

IRenderer.h

FRO_FORCERELOAD Macro
C++
#define FRO_FORCERELOAD 0x10
File

IRenderer.h

FRO_GEOMETRY Macro
C++
#define FRO_GEOMETRY 8
File

IRenderer.h

FRO_SHADERS Macro
C++
#define FRO_SHADERS 1
File

IRenderer.h

Description

Refresh render resources flags. Flags passed in function RefreshResources.

FRO_SHADERTEXTURES Macro
C++
#define FRO_SHADERTEXTURES 2
File

IRenderer.h

FRO_TEXTURES Macro
C++
#define FRO_TEXTURES 4
File

IRenderer.h

FRR_ALL Macro
C++
#define FRR_ALL -1
File

IRenderer.h

FRR_DELETED_MESHES Macro
C++
#define FRR_DELETED_MESHES 0x40
File

IRenderer.h

FRR_FLUSH_TEXTURESTREAMING Macro
C++
#define FRR_FLUSH_TEXTURESTREAMING 0x80
File

IRenderer.h

FRR_OBJECTS Macro
C++
#define FRR_OBJECTS 0x100
File

IRenderer.h

FRR_POST_EFFECTS Macro
C++
#define FRR_POST_EFFECTS 0x1000
File

IRenderer.h

FRR_REINITHW Macro
C++
#define FRR_REINITHW 0x20
File

IRenderer.h

FRR_RENDERELEMENTS Macro
C++
#define FRR_RENDERELEMENTS 0x200
File

IRenderer.h

FRR_RESTORE Macro
C++
#define FRR_RESTORE 0x10
File

IRenderer.h

FRR_RP_BUFFERS Macro
C++
#define FRR_RP_BUFFERS 0x400
File

IRenderer.h

FRR_SHADERS Macro
C++
#define FRR_SHADERS 1
File

IRenderer.h

Description

Flags passed in function FreeResources.

FRR_SHADERTEXTURES Macro
C++
#define FRR_SHADERTEXTURES 2
File

IRenderer.h

FRR_SYSTEM Macro
C++
#define FRR_SYSTEM 8
File

IRenderer.h

FRR_SYSTEM_RESOURCES Macro
C++
#define FRR_SYSTEM_RESOURCES 0x800
File

IRenderer.h

FRR_TEXTURES Macro
C++
#define FRR_TEXTURES 4
File

IRenderer.h

FRT_CAMERA_CURRENT Macro
C++
#define FRT_CAMERA_CURRENT 0x100
File

IRenderer.h

FRT_CAMERA_REFLECTED_PLANE Macro
C++
#define FRT_CAMERA_REFLECTED_PLANE 0x80
File

IRenderer.h

FRT_CAMERA_REFLECTED_WATERPLANE Macro
C++
#define FRT_CAMERA_REFLECTED_WATERPLANE 0x40
File

IRenderer.h

FRT_CLEAR Macro
C++
File

IRenderer.h

FRT_CLEAR_COLOR Macro
C++
#define FRT_CLEAR_COLOR 0x1
File

IRenderer.h

Description

Shaders render target stuff.

FRT_CLEAR_COLORMASK Macro
C++
#define FRT_CLEAR_COLORMASK 0x20
File

IRenderer.h

FRT_CLEAR_DEPTH Macro
C++
#define FRT_CLEAR_DEPTH 0x2
File

IRenderer.h

FRT_CLEAR_FOGCOLOR Macro
C++
#define FRT_CLEAR_FOGCOLOR 0x8
File

IRenderer.h

FRT_CLEAR_IMMEDIATE Macro
C++
#define FRT_CLEAR_IMMEDIATE 0x10
File

IRenderer.h

FRT_CLEAR_RESET_VIEWPORT Macro
C++
#define FRT_CLEAR_RESET_VIEWPORT 0x40
File

IRenderer.h

FRT_CLEAR_STENCIL Macro
C++
#define FRT_CLEAR_STENCIL 0x4
File

IRenderer.h

FRT_GENERATE_MIPS Macro
C++
#define FRT_GENERATE_MIPS 0x800
File

IRenderer.h

FRT_RENDTYPE_COPYSCENE Macro
C++
#define FRT_RENDTYPE_COPYSCENE 0x8000
File

IRenderer.h

FRT_RENDTYPE_CUROBJECT Macro
C++
#define FRT_RENDTYPE_CUROBJECT 0x1000
File

IRenderer.h

FRT_RENDTYPE_CURSCENE Macro
C++
#define FRT_RENDTYPE_CURSCENE 0x2000
File

IRenderer.h

FRT_RENDTYPE_RECURSIVECURSCENE Macro
C++
#define FRT_RENDTYPE_RECURSIVECURSCENE 0x4000
File

IRenderer.h

FRT_USE_BACKCLIPPLANE Macro
C++
#define FRT_USE_BACKCLIPPLANE 0x400
File

IRenderer.h

FRT_USE_FRONTCLIPPLANE Macro
C++
#define FRT_USE_FRONTCLIPPLANE 0x200
File

IRenderer.h

GS_ALPHATEST_GEQUAL Macro
C++
#define GS_ALPHATEST_GEQUAL 0x40000000
File

IRenderer.h

GS_ALPHATEST_GREATER Macro
C++
#define GS_ALPHATEST_GREATER 0x10000000
File

IRenderer.h

GS_ALPHATEST_LEQUAL Macro
C++
#define GS_ALPHATEST_LEQUAL 0x80000000
File

IRenderer.h

GS_ALPHATEST_LESS Macro
C++
#define GS_ALPHATEST_LESS 0x20000000
File

IRenderer.h

GS_ALPHATEST_MASK Macro
C++
#define GS_ALPHATEST_MASK 0xf0000000
File

IRenderer.h

GS_BLDST_DSTALPHA Macro
C++
#define GS_BLDST_DSTALPHA 0x70
File

IRenderer.h

GS_BLDST_MASK Macro
C++
#define GS_BLDST_MASK 0xf0
File

IRenderer.h

GS_BLDST_ONE Macro
C++
#define GS_BLDST_ONE 0x20
File

IRenderer.h

GS_BLDST_ONE_A_ZERO Macro
C++
#define GS_BLDST_ONE_A_ZERO 0x90 // separate alpha blend state
File

IRenderer.h

Description

separate alpha blend state

GS_BLDST_ONEMINUSDSTALPHA Macro
C++
#define GS_BLDST_ONEMINUSDSTALPHA 0x80
File

IRenderer.h

GS_BLDST_ONEMINUSSRCALPHA Macro
C++
#define GS_BLDST_ONEMINUSSRCALPHA 0x60
File

IRenderer.h

GS_BLDST_ONEMINUSSRCCOL Macro
C++
#define GS_BLDST_ONEMINUSSRCCOL 0x40
File

IRenderer.h

GS_BLDST_SRCALPHA Macro
C++
#define GS_BLDST_SRCALPHA 0x50
File

IRenderer.h

GS_BLDST_SRCCOL Macro
C++
#define GS_BLDST_SRCCOL 0x30
File

IRenderer.h

GS_BLDST_ZERO Macro
C++
#define GS_BLDST_ZERO 0x10
File

IRenderer.h

GS_BLEND_MASK Macro
C++
#define GS_BLEND_MASK 0x0f0000ff
File

IRenderer.h

GS_BLEND_OP_MASK Macro
C++
#define GS_BLEND_OP_MASK 0x03000000
File

IRenderer.h

GS_BLOP_MAX Macro
C++
#define GS_BLOP_MAX 0x01000000
File

IRenderer.h

GS_BLSRC_ALPHASATURATE Macro
C++
#define GS_BLSRC_ALPHASATURATE 0x9
File

IRenderer.h

GS_BLSRC_DSTALPHA Macro
C++
#define GS_BLSRC_DSTALPHA 0x7
File

IRenderer.h

GS_BLSRC_DSTCOL Macro
C++
#define GS_BLSRC_DSTCOL 0x3
File

IRenderer.h

GS_BLSRC_MASK Macro
C++
#define GS_BLSRC_MASK 0xf
File

IRenderer.h

Description

Render State flags

GS_BLSRC_ONE Macro
C++
#define GS_BLSRC_ONE 0x2
File

IRenderer.h

GS_BLSRC_ONEMINUSDSTALPHA Macro
C++
#define GS_BLSRC_ONEMINUSDSTALPHA 0x8
File

IRenderer.h

GS_BLSRC_ONEMINUSDSTCOL Macro
C++
#define GS_BLSRC_ONEMINUSDSTCOL 0x4
File

IRenderer.h

GS_BLSRC_ONEMINUSSRCALPHA Macro
C++
#define GS_BLSRC_ONEMINUSSRCALPHA 0x6
File

IRenderer.h

GS_BLSRC_SRCALPHA Macro
C++
#define GS_BLSRC_SRCALPHA 0x5
File

IRenderer.h

GS_BLSRC_SRCALPHA_A_ZERO Macro
C++
#define GS_BLSRC_SRCALPHA_A_ZERO 0xa // separate alpha blend state
File

IRenderer.h

Description

separate alpha blend state

GS_BLSRC_ZERO Macro
C++
#define GS_BLSRC_ZERO 0x1
File

IRenderer.h

GS_COLMASK_A Macro
C++
#define GS_COLMASK_A (GS_NOCOLMASK_R | GS_NOCOLMASK_G | GS_NOCOLMASK_B)
File

IRenderer.h

GS_COLMASK_MASK Macro
C++
#define GS_COLMASK_MASK GS_COLMASK_NONE
File

IRenderer.h

GS_COLMASK_NONE Macro
C++
File

IRenderer.h

GS_COLMASK_RGB Macro
C++
#define GS_COLMASK_RGB (GS_NOCOLMASK_A)
File

IRenderer.h

GS_COLMASK_RT1 Macro
C++
#define GS_COLMASK_RT1 0x00000200
File

IRenderer.h

GS_COLMASK_RT2 Macro
C++
#define GS_COLMASK_RT2 0x00000400
File

IRenderer.h

GS_COLMASK_RT3 Macro
C++
#define GS_COLMASK_RT3 0x00000800
File

IRenderer.h

GS_COLMASK_SHIFT Macro
C++
#define GS_COLMASK_SHIFT 12
File

IRenderer.h

GS_DEPTHFUNC_EQUAL Macro
C++
#define GS_DEPTHFUNC_EQUAL 0x00100000
File

IRenderer.h

GS_DEPTHFUNC_GEQUAL Macro
C++
#define GS_DEPTHFUNC_GEQUAL 0x00400000
File

IRenderer.h

GS_DEPTHFUNC_GREAT Macro
C++
#define GS_DEPTHFUNC_GREAT 0x00200000
File

IRenderer.h

GS_DEPTHFUNC_HIZEQUAL Macro
C++
#define GS_DEPTHFUNC_HIZEQUAL 0x00600000 // keep hi-z test, always pass fine depth. Useful for debug display
File

IRenderer.h

Description

keep hi-z test, always pass fine depth. Useful for debug display

GS_DEPTHFUNC_LEQUAL Macro
C++
#define GS_DEPTHFUNC_LEQUAL 0x00000000
File

IRenderer.h

GS_DEPTHFUNC_LESS Macro
C++
#define GS_DEPTHFUNC_LESS 0x00300000
File

IRenderer.h

GS_DEPTHFUNC_MASK Macro
C++
#define GS_DEPTHFUNC_MASK 0x00700000
File

IRenderer.h

GS_DEPTHFUNC_NOTEQUAL Macro
C++
#define GS_DEPTHFUNC_NOTEQUAL 0x00500000
File

IRenderer.h

GS_DEPTHWRITE Macro
C++
#define GS_DEPTHWRITE 0x00000100
File

IRenderer.h

GS_NOCOLMASK_A Macro
C++
#define GS_NOCOLMASK_A 0x00008000
File

IRenderer.h

GS_NOCOLMASK_B Macro
C++
#define GS_NOCOLMASK_B 0x00004000
File

IRenderer.h

GS_NOCOLMASK_G Macro
C++
#define GS_NOCOLMASK_G 0x00002000
File

IRenderer.h

GS_NOCOLMASK_R Macro
C++
#define GS_NOCOLMASK_R 0x00001000
File

IRenderer.h

GS_NODEPTHTEST Macro
C++
#define GS_NODEPTHTEST 0x00040000
File

IRenderer.h

GS_POINTRENDERING Macro
C++
#define GS_POINTRENDERING 0x00020000
File

IRenderer.h

GS_STENCIL Macro
C++
#define GS_STENCIL 0x00800000
File

IRenderer.h

GS_WIREFRAME Macro
C++
#define GS_WIREFRAME 0x00010000
File

IRenderer.h

int16f Macro
C++
#define int16f short
File

VertexFormats.h

Description

define TANG_FLOATS 1

MAX_FRAME_ID_STEP_PER_FRAME Macro
C++
#define MAX_FRAME_ID_STEP_PER_FRAME 20
File

IRenderer.h

MAX_GPU_NUM Macro
C++
#define MAX_GPU_NUM 4
File

IRenderer.h

Description

SLI/CROSSFIRE GPU maximum count

MAX_NUM_VIEWPORTS Macro
C++
#define MAX_NUM_VIEWPORTS 7
File

IRenderer.h

MAX_RECURSION_LEVELS Macro
C++
#define MAX_RECURSION_LEVELS 2
File

IRenderer.h

OS_ADD_BLEND Macro
C++
#define OS_ADD_BLEND 0x2
File

IRenderer.h

OS_ALPHA_BLEND Macro
C++
#define OS_ALPHA_BLEND 0x1
File

IRenderer.h

Description

Object states

OS_ANIM_BLEND Macro
C++
#define OS_ANIM_BLEND 0x20
File

IRenderer.h

OS_MULTIPLY_BLEND Macro
C++
#define OS_MULTIPLY_BLEND 0x4
File

IRenderer.h

OS_NODEPTH_TEST Macro
C++
#define OS_NODEPTH_TEST 0x8
File

IRenderer.h

OS_NODEPTH_WRITE Macro
C++
#define OS_NODEPTH_WRITE 0x10
File

IRenderer.h

OS_TRANSPARENT Macro
C++
#define OS_TRANSPARENT (OS_ALPHA_BLEND | OS_ADD_BLEND | OS_MULTIPLY_BLEND)
File

IRenderer.h

R_CUBAGL_RENDERER Macro
C++
#define R_CUBAGL_RENDERER 5
File

IRenderer.h

R_CULL_BACK Macro
C++
#define R_CULL_BACK 2
File

IRenderer.h

R_CULL_DISABLE Macro
C++
#define R_CULL_DISABLE 0
File

IRenderer.h

R_CULL_FRONT Macro
C++
#define R_CULL_FRONT 1
File

IRenderer.h

R_CULL_NONE Macro
C++
#define R_CULL_NONE 0
File

IRenderer.h

R_DEFAULT_LODBIAS Macro
C++
#define R_DEFAULT_LODBIAS 0
File

IRenderer.h

R_DX11_RENDERER Macro
C++
#define R_DX11_RENDERER 3
File

IRenderer.h

R_DX9_RENDERER Macro
C++
#define R_DX9_RENDERER 2
File

IRenderer.h

R_GL_RENDERER Macro
C++
#define R_GL_RENDERER 6
File

IRenderer.h

R_NULL_RENDERER Macro
C++
#define R_NULL_RENDERER 4
File

IRenderer.h

R_POINT_MODE Macro
C++
#define R_POINT_MODE 2
File

IRenderer.h

R_SOLID_MODE Macro
C++
#define R_SOLID_MODE 0
File

IRenderer.h

R_WIREFRAME_MODE Macro
C++
#define R_WIREFRAME_MODE 1
File

IRenderer.h

REFRACTION_PARTIAL_RESOLVE_DEBUG_VIEWS Macro
C++
#define REFRACTION_PARTIAL_RESOLVE_DEBUG_VIEWS 1
File

IRenderer.h

REFRACTION_PARTIAL_RESOLVE_STATS Macro
C++
#define REFRACTION_PARTIAL_RESOLVE_STATS 1
File

IRenderer.h

RFT_ALLOW_RECTTEX Macro
C++
#define RFT_ALLOW_RECTTEX 2
File

IRenderer.h

RFT_ALLOWANISOTROPIC Macro
C++
#define RFT_ALLOWANISOTROPIC 0x100        // Allows anisotropic texture filtering.
File

IRenderer.h

Description

Allows anisotropic texture filtering.

RFT_COMPRESSTEXTURE Macro
C++
#define RFT_COMPRESSTEXTURE 0x40
File

IRenderer.h

RFT_HW_ATI Macro
C++
#define RFT_HW_ATI 0x20000        // Unclassified ATI hardware.
File

IRenderer.h

Description

Unclassified ATI hardware.

RFT_HW_HDR Macro
C++
#define RFT_HW_HDR 0x80000        // Hardware supports high dynamic range rendering.
File

IRenderer.h

Description

Hardware supports high dynamic range rendering.

RFT_HW_MASK Macro
C++
#define RFT_HW_MASK 0x70000        // Graphics chip mask.
File

IRenderer.h

Description

Graphics chip mask.

RFT_HW_NVIDIA Macro
C++
#define RFT_HW_NVIDIA 0x40000        // Unclassified NVidia hardware.
File

IRenderer.h

Description

Unclassified NVidia hardware.

RFT_HW_R2VB Macro
C++
#define RFT_HW_R2VB 1        // Render to vertex buffer supported.
File

IRenderer.h

Description

Render to vertex buffer supported.

RFT_HW_SM20 Macro
C++
#define RFT_HW_SM20 0x100000        // Shader model 2.0
File

IRenderer.h

Description

Shader model 2.0

RFT_HW_SM2X Macro
C++
#define RFT_HW_SM2X 0x200000        // Shader model 2.X
File

IRenderer.h

Description

Shader model 2.X

RFT_HW_SM30 Macro
C++
#define RFT_HW_SM30 0x400000        // Shader model 3.0
File

IRenderer.h

Description

Shader model 3.0

RFT_HW_SM40 Macro
C++
#define RFT_HW_SM40 0x800000        // Shader model 4.0
File

IRenderer.h

Description

Shader model 4.0

RFT_HW_SM50 Macro
C++
#define RFT_HW_SM50 0x1000000        // Shader model 5.0
File

IRenderer.h

Description

Shader model 5.0

RFT_HW_TXAA Macro
C++
#define RFT_HW_TXAA 0x20
File

IRenderer.h

RFT_HW_VERTEXTEXTURES Macro
C++
#define RFT_HW_VERTEXTEXTURES 0x80000000 // Vertex texture fetching supported.
File

IRenderer.h

Description

Vertex texture fetching supported.

RFT_HWGAMMA Macro
C++
#define RFT_HWGAMMA 0x10
File

IRenderer.h

RFT_OCCLUSIONQUERY Macro
C++
#define RFT_OCCLUSIONQUERY 4
File

IRenderer.h

RFT_OCCLUSIONTEST Macro
C++
#define RFT_OCCLUSIONTEST 0x8000    // Support hardware occlusion test.
File

IRenderer.h

Description

Support hardware occlusion test.

RFT_RGBA Macro
C++
#define RFT_RGBA 0x20000000 // RGBA order (otherwise BGRA).
File

IRenderer.h

Description

RGBA order (otherwise BGRA).

RFT_SUPPORTZBIAS Macro
C++
#define RFT_SUPPORTZBIAS 0x200
File

IRenderer.h

SHDF_ALLOW_AO Macro
C++
#define SHDF_ALLOW_AO (1<<8)
File

IRenderer.h

SHDF_ALLOW_WATER Macro
C++
#define SHDF_ALLOW_WATER (1<<9)
File

IRenderer.h

SHDF_ALLOWHDR Macro
C++
#define SHDF_ALLOWHDR (1<<0)
File

IRenderer.h

Description

Draw shaders flags (EF_EndEf3d)

SHDF_ALLOWPOSTPROCESS Macro
C++
#define SHDF_ALLOWPOSTPROCESS (1<<5)
File

IRenderer.h

SHDF_DO_NOT_CLEAR_Z_BUFFER Macro
C++
#define SHDF_DO_NOT_CLEAR_Z_BUFFER (1<<4)
File

IRenderer.h

SHDF_NO_DRAWCAUSTICS Macro
C++
#define SHDF_NO_DRAWCAUSTICS (1<<14)
File

IRenderer.h

SHDF_NO_DRAWNEAR Macro
C++
#define SHDF_NO_DRAWNEAR (1<<11)
File

IRenderer.h

SHDF_NOASYNC Macro
C++
#define SHDF_NOASYNC (1<<10)
File

IRenderer.h

SHDF_STREAM_SYNC Macro
C++
#define SHDF_STREAM_SYNC (1<<13)
File

IRenderer.h

SHDF_ZPASS Macro
C++
#define SHDF_ZPASS (1<<2)
File

IRenderer.h

SHDF_ZPASS_ONLY Macro
C++
#define SHDF_ZPASS_ONLY (1<<3)
File

IRenderer.h

SRF_SCREENTARGET Macro
C++
#define SRF_SCREENTARGET 1
File

IRenderer.h

Description

SetRenderTarget flags

SRF_USE_ORIG_DEPTHBUF Macro
C++
#define SRF_USE_ORIG_DEPTHBUF 2
File

IRenderer.h

SRF_USE_ORIG_DEPTHBUF_MSAA Macro
C++
#define SRF_USE_ORIG_DEPTHBUF_MSAA 4
File

IRenderer.h

STRIPTYPE_DEFAULT Macro
C++
#define STRIPTYPE_DEFAULT 4
File

IRenderer.h

STRIPTYPE_MULTIPLESTRIPS Macro
C++
#define STRIPTYPE_MULTIPLESTRIPS 3
File

IRenderer.h

STRIPTYPE_NONE Macro
C++
#define STRIPTYPE_NONE 0
File

IRenderer.h

STRIPTYPE_ONLYLISTS Macro
C++
#define STRIPTYPE_ONLYLISTS 1
File

IRenderer.h

STRIPTYPE_SINGLESTRIP Macro
C++
#define STRIPTYPE_SINGLESTRIP 2
File

IRenderer.h

TADDR_BORDER Macro
C++
#define TADDR_BORDER 3
File

IRenderer.h

TADDR_CLAMP Macro
C++
#define TADDR_CLAMP 1
File

IRenderer.h

TADDR_MIRROR Macro
C++
#define TADDR_MIRROR 2
File

IRenderer.h

TADDR_WRAP Macro
C++
#define TADDR_WRAP 0
File

IRenderer.h

UIDRAW_TEXTSIZEFACTOR Macro
C++
#define UIDRAW_TEXTSIZEFACTOR (12.0f)
File

IRenderer.h

VOX_TEX_NUM_DST Macro
C++
#define VOX_TEX_NUM_DST 2
File

IRenderer.h

VOX_TEX_NUM_SRC Macro

Parameters for terrain texture builder.

C++
#define VOX_TEX_NUM_SRC 3
File

IRenderer.h

GS_BLALPHA_MASK Macro
C++
#define GS_BLALPHA_MASK 0x0c000000
File

IRenderer.h

Description

Separate alpha blend mode

GS_BLALPHA_MIN Macro
C++
#define GS_BLALPHA_MIN 0x04000000
File

IRenderer.h

GS_BLDST_ONEMINUSSRC1ALPHA Macro
C++
#define GS_BLDST_ONEMINUSSRC1ALPHA 0xa0 // dual source blending
File

IRenderer.h

Description

dual source blending

GS_BLOP_MIN Macro
C++
#define GS_BLOP_MIN 0x02000000
File

IRenderer.h

GS_BLSRC_SRC1ALPHA Macro
C++
#define GS_BLSRC_SRC1ALPHA 0xb // dual source blending
File

IRenderer.h

Description

dual source blending

OS_ENVIRONMENT_CUBEMAP Macro
C++
#define OS_ENVIRONMENT_CUBEMAP 0x40
File

IRenderer.h

SHDF_CUBEMAPGEN Macro
C++
#define SHDF_CUBEMAPGEN (1<<1)
File

IRenderer.h