struct OcclusionTestClient { uint32 nLastVisibleMainFrameID, nLastOccludedMainFrameID; uint32 nLastShadowCastMainFrameID, nLastNoShadowCastMainFrameID; };
IEntityRenderState.h
uint32 nLastNoShadowCastMainFrameID;
uint32 nLastOccludedMainFrameID;
uint32 nLastShadowCastMainFrameID;
uint32 nLastVisibleMainFrameID;
OcclusionTestClient();