IVehicleSoundsRegistry

C++
struct IVehicleSoundsRegistry {
};
File

IVehicleSystem.h

IVehicleSoundsRegistry::~IVehicleSoundsRegistry Destructor
C++
IVehicleSoundsRegistry::GetFMODValue Method

Get the FMOD index/value that is relevant for this material-effects name

C++
virtual float GetFMODValue(const char* name) = 0;
IVehicleSoundsRegistry::Init Method
C++
virtual void Init(const char* filename) = 0;