struct IVehicleDamagesTemplateRegistry { };
IVehicleSystem.h
virtual ~IVehicleDamagesTemplateRegistry();
virtual bool Init(const string& defaultDefFilename, const string& damagesTemplatesPath) = 0;
virtual bool RegisterTemplates(const string& filename, const string& defFilename) = 0;
virtual void Release() = 0;
virtual bool UseTemplate(const string& templateName, IVehicleDamagesGroup* pDamagesGroup) = 0;