Handles animations on the vehicle
struct IVehicleAnimationComponent { enum EPriority { ePriority_SeatDefault = 1, ePriority_SeatTransition }; };
IVehicleSystem.h
enum EPriority { ePriority_SeatDefault = 1, ePriority_SeatTransition };
IVehicleSystem.h
virtual ~IVehicleAnimationComponent();
virtual IActionController * GetActionController() = 0;
virtual CTagState * GetTagState() = 0;
virtual bool IsEnabled() const = 0;