IVehicleAnimationComponent

Handles animations on the vehicle

C++
struct IVehicleAnimationComponent {
  enum EPriority {
    ePriority_SeatDefault = 1,
    ePriority_SeatTransition
  };
};
File

IVehicleSystem.h

IVehicleAnimationComponent::EPriority Enumeration
C++
enum EPriority {
  ePriority_SeatDefault = 1,
  ePriority_SeatTransition
};
File

IVehicleSystem.h

IVehicleAnimationComponent::~IVehicleAnimationComponent Destructor
C++
IVehicleAnimationComponent::GetActionController Method
C++
virtual IActionController * GetActionController() = 0;
IVehicleAnimationComponent::GetTagState Method
C++
virtual CTagState * GetTagState() = 0;
IVehicleAnimationComponent::IsEnabled Method
C++
virtual bool IsEnabled() const = 0;