class ITextureStreamListener;
IRenderer.h
virtual ~ITextureStreamListener();
virtual void OnBegunUsingTextures(void** pHandles, size_t numHandles) = 0;
virtual void OnCreatedStreamedTexture(void* pHandle, const char* name, int nMips, int nMinMipAvailable) = 0;
virtual void OnDestroyedStreamedTexture(void* pHandle) = 0;
virtual void OnEndedUsingTextures(void** pHandle, size_t numHandles) = 0;
virtual void OnTextureHasMip(void* pHandle, int nMinMip) = 0;
virtual void OnTextureWantsMip(void* pHandle, int nMinMip) = 0;