Physics material enumerator, allows for 3dengine to get material id from game code.
struct IPhysMaterialEnumerator { };
I3DEngine.h
virtual ~IPhysMaterialEnumerator();
virtual int EnumPhysMaterial(const char * szPhysMatName) = 0;
virtual int GetMaterialCount() = 0;
virtual const char* GetMaterialNameByIndex(int index) = 0;
virtual bool IsCollidable(int nMatId) = 0;