struct INetSender { TSerialize ser; bool isServer; uint32 nCurrentSeq; uint32 nBasisSeq; };
INetwork.h
bool isServer;
uint32 nBasisSeq;
uint32 nCurrentSeq;
TSerialize ser;
virtual ~INetSender();
virtual void BeginMessage(const SNetMessageDef * pDef) = 0;
virtual void BeginUpdateMessage(SNetObjectID) = 0;
virtual void EndUpdateMessage() = 0;
virtual uint32 GetStreamSize() = 0;
INetSender(TSerialize sr, uint32 nCurrentSeq, uint32 nBasisSeq, bool isServer);