INetSendable

C++
struct INetSendable : public INetBaseSendable {
};
File

INetwork.h

INetSendable::CheckParallelFlag Method
C++
bool CheckParallelFlag(EMessageParallelFlags f);
INetSendable::GetDescription Method
C++
virtual const char * GetDescription() = 0;
INetSendable::GetFlags Method
C++
uint32 GetFlags() const;
INetSendable::GetGroup Method
C++
uint32 GetGroup() const;
INetSendable::GetPositionInfo Method
C++
virtual void GetPositionInfo(SMessagePositionInfo& pos) = 0;
INetSendable::GetPriorityDelta Method
C++
float GetPriorityDelta() const;
INetSendable::GetPulses Method
C++
const CPriorityPulseState * GetPulses();
INetSendable::GetReliability Method
C++
ENetReliabilityType GetReliability() const;
INetSendable::INetSendable Constructor
C++
INetSendable(uint32 flags, ENetReliabilityType reliability);
INetSendable::SetGroup Method
C++
void SetGroup(uint32 group);
INetSendable::SetPriorityDelta Method
C++
void SetPriorityDelta(float prioDelta);
INetSendable::SetPulses Method
C++
void SetPulses(CPriorityPulseStatePtr pulses);
Notes

Should only be called by the network engine.