struct INetSendable : public INetBaseSendable { };
INetwork.h
bool CheckParallelFlag(EMessageParallelFlags f);
virtual const char * GetDescription() = 0;
uint32 GetFlags() const;
uint32 GetGroup() const;
virtual void GetPositionInfo(SMessagePositionInfo& pos) = 0;
float GetPriorityDelta() const;
const CPriorityPulseState * GetPulses();
ENetReliabilityType GetReliability() const;
INetSendable(uint32 flags, ENetReliabilityType reliability);
void SetGroup(uint32 group);
void SetPriorityDelta(float prioDelta);
void SetPulses(CPriorityPulseStatePtr pulses);
Should only be called by the network engine.