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struct ILightAnimWrapper : public _i_reference_target_t { public: string m_name; public: IAnimNode* m_pNode; };
IShader.h
string m_name;
IAnimNode* m_pNode;
virtual ~ILightAnimWrapper();
IAnimNode* GetNode() const;
ILightAnimWrapper(const char* name);
virtual bool Resolve() = 0;