struct ILanQueryListener : public INetQueryListener { };
INetwork.h
virtual ~ILanQueryListener();
Returns a pointer to the game query listener (game-side code of the listener).
virtual IGameQueryListener* GetGameQueryListener() = 0;
virtual void GetMemoryStatistics(ICrySizer * pSizer) = 0;
Sends a ping to the specified server.
virtual void SendPingTo(const char * addr) = 0;