class IJoystickContext;
IJoystick.h
virtual ~IJoystickContext();
virtual IJoystick* CreateJoystick(uint64 id) = 0;
Create a new joystick channel for an effector.
virtual IJoystickSet* CreateJoystickSet() = 0;
virtual IJoystickSet* LoadJoystickSet(const char* filename, bool bNoWarnings = false) = 0;