IGameObjectSystemSink

C++
struct IGameObjectSystemSink {
};
File

IGameObjectSystem.h

Description

A callback interface for a class that wants to be aware when new game objects are being spawned. A class that implements this interface will be called every time a new game object is spawned.

IGameObjectSystemSink::~IGameObjectSystemSink Destructor
C++
IGameObjectSystemSink::OnAfterInit Method
C++
virtual void OnAfterInit(IGameObject* object) = 0;
Description

This callback is called after this game object is initialized.