struct IFacialModel { };
IFacialAnimation.h
IFacialModel interface.
virtual ~IFacialModel();
virtual void AssignLibrary(IFacialEffectorsLibrary * pLibrary) = 0;
Assign facial effectors library to this model.
virtual IFacialEffector* GetEffector(int nIndex) const = 0;
virtual int GetEffectorCount() const = 0;
virtual IFacialEffectorsLibrary* GetLibrary() = 0;
virtual int GetMorphTargetCount() const = 0;
virtual const char* GetMorphTargetName(int morphTargetIndex) const = 0;