struct IFacialAnimSoundEntry { };
IFacialAnimation.h
virtual ~IFacialAnimSoundEntry();
virtual IFacialSentence* GetSentence() = 0;
Retrieve facial animation sentence interface.
virtual const char* GetSoundFile() = 0;
Retrieve`s filename of the sound associated with this facial sequence.
virtual float GetStartTime() = 0;
virtual void SetSoundFile(const char * sSoundFile) = 0;
Set filename of the sound associated with this facial sequence.
virtual void SetStartTime(float time) = 0;