struct IFacialAnimSkeletonAnimationEntry { };
IFacialAnimation.h
virtual ~IFacialAnimSkeletonAnimationEntry();
virtual float GetEndTime() const = 0;
virtual const char* GetName() const = 0;
virtual float GetStartTime() const = 0;
virtual void SetEndTime(float time) = 0;
virtual void SetName(const char* skeletonAnimationFile) = 0;
Set the name of the animation associated with this entry.
virtual void SetStartTime(float time) = 0;
Set the starting time of the animation.