IEntityScriptFileHandler

C++
struct IEntityScriptFileHandler {
};
File

IEntityClass.h

Description

Custom interface that can be used to reload an entity's script. Used by the editor, only.

See Also
IEntityScriptFileHandler::~IEntityScriptFileHandler Destructor
C++
IEntityScriptFileHandler::GetMemoryUsage Method
C++
virtual void GetMemoryUsage(ICrySizer * pSizer) const;
IEntityScriptFileHandler::GetScriptFile Method
C++
virtual const char* GetScriptFile() const = 0;
Description

Returns the class' script file name, if any.

IEntityScriptFileHandler::ReloadScriptFile Method
C++
virtual void ReloadScriptFile() = 0;
Description

Reloads the specified entity class' script.