struct IEntityScriptFileHandler { };
IEntityClass.h
Custom interface that can be used to reload an entity's script. Used by the editor, only.
virtual ~IEntityScriptFileHandler();
virtual void GetMemoryUsage(ICrySizer * pSizer) const;
virtual const char* GetScriptFile() const = 0;
Returns the class' script file name, if any.
virtual void ReloadScriptFile() = 0;
Reloads the specified entity class' script.