IBreakReplicator

C++
struct IBreakReplicator {
};
File

IGameFramework.h

IBreakReplicator::~IBreakReplicator Destructor
C++
virtual ~IBreakReplicator();
IBreakReplicator::GetRemovePartEvents Method
C++
virtual const EventPhysRemoveEntityParts * GetRemovePartEvents(int & iNumEvents) = 0;