IBreakEventListener

C++
struct IBreakEventListener {
};
File

IGameFramework.h

IBreakEventListener::~IBreakEventListener Destructor
C++
IBreakEventListener::OnBreakEvent Method
C++
virtual void OnBreakEvent(uint16 uBreakEventIndex) = 0;
IBreakEventListener::OnEntityChangeStatObj Method
C++
virtual void OnEntityChangeStatObj(IEntity * pEntity, int32 iBrokenObjectIndex, int32 slot, IStatObj * pOldStatObj, IStatObj * pNewStatObj) = 0;
IBreakEventListener::OnEntityDrawSlot Method
C++
virtual void OnEntityDrawSlot(IEntity * pEntity, int32 slot, int32 flags) = 0;
IBreakEventListener::OnPartRemoveEvent Method
C++
virtual void OnPartRemoveEvent(int32 iPartRemoveEventIndex) = 0;
IBreakEventListener::OnSetSubObjHideMask Method
C++
virtual void OnSetSubObjHideMask(IEntity * pEntity, int nSlot, uint64 nSubObjHideMask) = 0;