IAnimationGraphSystem.h
enum InputType { eAGQIT_Invalid, eAGQIT_Integer, eAGQIT_Float, eAGQIT_String };
IAnimationGraphSystem.h
IAnimationGraphSystem.h
bool bAnyValue;
InputType eType;
float fValue;
int iValue;
char sName[64];
char sValue[64];
SInput(const char * name);
virtual ~IAnimationGraphQueryInputs();
virtual void AddInput(const SInput& input) = 0;
virtual void AddRef() = 0;
virtual void Clear() = 0;
virtual const SInput* GetInput(int index) const = 0;
virtual int GetNumInputs() const = 0;
virtual void Release() = 0;