IAnimationGraphInputs

C++
struct IAnimationGraphInputs {
  enum InputType {
    eAGIT_Integer,
    eAGIT_Float,
    eAGIT_String
  };
  struct SInput {
  };
};
File

IAnimationGraphSystem.h

IAnimationGraphInputs::InputType Enumeration
C++
enum InputType {
  eAGIT_Integer,
  eAGIT_Float,
  eAGIT_String
};
File

IAnimationGraphSystem.h

IAnimationGraphInputs::SInput Structure
C++
struct SInput {
};
File

IAnimationGraphSystem.h

IAnimationGraphInputs::SInput::~SInput Destructor
C++
virtual ~SInput();
IAnimationGraphInputs::SInput::GetName Method
C++
virtual const char* GetName() const = 0;
IAnimationGraphInputs::SInput::GetType Method
C++
virtual InputType GetType() const = 0;
IAnimationGraphInputs::SInput::GetValue Method
C++
virtual const char* GetValue(int) const = 0;
IAnimationGraphInputs::SInput::GetValueCount Method
C++
virtual int GetValueCount() const = 0;
IAnimationGraphInputs::~IAnimationGraphInputs Destructor
C++
IAnimationGraphInputs::AddRef Method
C++
virtual void AddRef() = 0;
IAnimationGraphInputs::GetInput Method
C++
virtual const SInput* GetInput(int index) = 0;
IAnimationGraphInputs::GetNumInputs Method
C++
virtual int GetNumInputs() = 0;
IAnimationGraphInputs::Release Method
C++
virtual void Release() = 0;