IAnimationGraphSystem.h
enum InputType { eAGIT_Integer, eAGIT_Float, eAGIT_String };
IAnimationGraphSystem.h
struct SInput { };
IAnimationGraphSystem.h
virtual ~SInput();
virtual const char* GetName() const = 0;
virtual InputType GetType() const = 0;
virtual const char* GetValue(int) const = 0;
virtual int GetValueCount() const = 0;
virtual ~IAnimationGraphInputs();
virtual void AddRef() = 0;
virtual const SInput* GetInput(int index) = 0;
virtual int GetNumInputs() = 0;
virtual void Release() = 0;