struct IAnimationGraphAuxillaryInputs { };
IAnimationGraph.h
virtual ~IAnimationGraphAuxillaryInputs();
virtual IAnimationGraphState * GetState() = 0;
virtual void SetInput(InputID, const char *) = 0;
virtual void SetInput(InputID, float) = 0;
virtual void SetInput(InputID, int) = 0;
template <class T> inline void SetInput(const char * name, T value);
typedef AnimationGraphInputID InputID;