IAnimationGraph

C++
struct IAnimationGraph {
};
File

IAnimationGraph.h

IAnimationGraph::~IAnimationGraph Destructor
C++
virtual ~IAnimationGraph();
IAnimationGraph::AddRef Method
C++
virtual void AddRef() = 0;
IAnimationGraph::CalculateTimeAlignMask Method
C++
virtual TimeAlignmentMask CalculateTimeAlignMask(const string & name) = 0;
IAnimationGraph::CreateState Method
C++
virtual IAnimationGraphState * CreateState() = 0;
IAnimationGraph::DeclareOutput Method
C++
virtual int DeclareOutput(const char * name, const char * value) = 0;
IAnimationGraph::GetBlendValueID Method
C++
virtual uint8 GetBlendValueID(const char * name) = 0;
IAnimationGraph::GetName Method
C++
virtual const char * GetName() = 0;
IAnimationGraph::GetRandomizerSetupInstance Method
C++
virtual CAnimationRandomizer* GetRandomizerSetupInstance(const char* name) = 0;
IAnimationGraph::LookupInputId Method
C++
virtual IAnimationGraph::InputID LookupInputId(const char * name) = 0;
IAnimationGraph::RegisterVariationInputs Method
C++
virtual const char* RegisterVariationInputs(const char* animationName) = 0;
IAnimationGraph::Release Method
C++
virtual void Release() = 0;
IAnimationGraph::SerializeAsFile Method
C++
virtual bool SerializeAsFile(const char* fileName, bool reading = false) = 0;
IAnimationGraph::InputID Nested Type
C++
typedef uint8 InputID;