struct IActionMapPopulateCallBack { };
IActionMapManager.h
virtual ~IActionMapPopulateCallBack();
virtual void AddActionName(const char* const pName) = 0;
Parameters |
Description |
const char* const pName |
Name of one of the effects retrieved |
Callback function to retrieve all action names Use it in conjunction with IActionMapManager::EnumerateActions / IActionMapManager::GetActionsCount