struct IActionFilter { };
IActionMapManager.h
virtual ~IActionFilter();
virtual void Enable(bool enable) = 0;
virtual bool Enabled() = 0;
virtual void Filter(const ActionId& action) = 0;
virtual void GetMemoryUsage(ICrySizer *) const = 0;
virtual const char* GetName() = 0;
virtual void Release() = 0;
virtual bool SerializeXML(const XmlNodeRef& root, bool bLoading) = 0;