struct FormationNode { Vec3 vOffset; Vec3 vSightDirection; float fFollowDistance; float fFollowOffset; float fFollowDistanceAlternate; float fFollowOffsetAlternate; float fFollowHeightOffset; int eClass; };
AIFormationDescriptor.h
int eClass;
float fFollowDistance;
float fFollowDistanceAlternate;
float fFollowHeightOffset;
float fFollowOffset;
float fFollowOffsetAlternate;
Vec3 vOffset;
Vec3 vSightDirection;
FormationNode();