class CRESky : public CRendElementBase;
CRESky.h
float m_fAlpha;
float m_fSkyBoxStretching;
float m_fTerrainWaterLevel;
int m_nSphereListId;
virtual ~CRESky();
CRESky();
virtual void GetMemoryUsage(ICrySizer * pSizer) const;
virtual bool mfDraw(CShader * ef, SShaderPass * sfm);
virtual void mfPrepare(bool bCheckOverflow);
False - mergable, True - static mesh
friend class CRender3D;