class CREMesh : public CRendElementBase;
CREMesh.h
int32 m_nFirstIndexId;
Copy of Chunk to avoid indirections
uint32 m_nFirstVertId;
int32 m_nNumIndices;
uint32 m_nNumVerts;
struct CRenderChunk * m_pChunk;
class CRenderMesh * m_pRenderMesh;
virtual ~CREMesh();
CREMesh();