class CDLight : public SRenderLight;
IShader.h
~CDLight();
CDLight();
CDLight(const CDLight& other);
Use this instead of m_Color.
Use this instead of m_Color.
const float & GetSpecularMult() const;
Good for debugging.
bool IsOk() const;
void ReleaseCubemaps();
void ReleaseDeferredRenderMesh();
void SetDeferredRenderMesh(IRenderMesh * pRenderMesh);
void SetDiffuseCubemap(ITexture* texture);
void SetMatrix(const Matrix34& Matrix, bool reset = true);
void SetShadowBiasParams(float fShadowBias, float fShadowSlopeBias);
void SetSpecularCubemap(ITexture* texture);
Use this instead of m_Color.
void SetSpecularMult(float fSpecMult);