Polybump

Obsolete. This documentation refers to either a deprecated system or an unsupported function or feature. This will be removed in the 3.7.x series.

Overview

Polybump, the CryENGINE normal map creation tool, has been enhanced to take advantage of multi-core hardware and 64-bit operating systems. Polybump can be used as either a standalone utility, or fully integrated with other tools, such as 3ds Max.

Polybump creates a high-quality surface description that allows quick extraction of surface features like normal maps (tangent space or object space), displacement maps, non-occluded area direction, accessibility, and other properties. The extracted information can be used to render low-poly models, with surface detail almost indistinguishable from higher-poly models at high-render speeds.

The data is stored in an intermediate file format so that it can be exported in different ways, without extra computation. Even very high polygon counts (for example, 10 million triangles) are processed quickly with the improved Polybump technology.

Crytek recommends using the 64-bit standalone application because of the availability of more memory.