Polybump 3ds Max Plugin

Overview

To use the Polybump Plugin, copy PolybumpPlugin9.dlu installation into your 3ds Max plugin directory (i.e. C:\Program Files \Autodesk\3dsMax8\plugins). Then restart 3ds Max.

After restarting, go to "configure button sets" (see picture) to add polybump to the list of quick-access plugin buttons.

Click OK and then click the polybump button that you just created. The following menu will appear in your command panel:

The options are similar to the standalone application and do the following:

1. Displays your current selection, click OBJ export if you want to export the selection.
2. Assigns your selection as either a high-poly or low-poly object. Select the high-poly object in your scene and click High Poly to assign it. The name of the object will then appear next to the button. Do the same for the low poly object, and, if one is used, for the cage object.
3. Rayshooting, Horizon and Anti-Aliasing quality settings.
4. Texture dimensions.
5. File menu:

  • Start: Starts the calculation.
  • Stop: Interrupts the calculation.
  • Open existing SRF: Select if you want to open a previously saved polybump surface file.

Click the Start button and you will be prompted to create a new .SRF file in the same directory as the 3ds Max scene is in. Once you create the file, the calculation will start. After it has finished, a pop-up window will appear that lets you select the settings for exporting the textures. Once you have adjusted the settings to your needs, click "apply settings & compile" to export the textures.