The Waterall Shader is a relatively simple shader, but offers specific layer/tiling/speed settings which allows you to create a more layered visual effect for your waterfall.
Parameter | Description | Shader Gen Requirement |
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Alpha blend multiplier | Multiplier amount for alpha blending. | Default |
Foam deform | Multiplier for deforming the foam texture, based on the bumpmap texture. | Foam |
Foam multiplier | Multiplier amount for foam texture. | Foam |
Fresnel bias | See Illum Shader for more information. | Default |
Layer0 bump scale | Scale the bump map texture for the first layer. | Default |
Layer0 speed | Control the texture rolling speed for the first layer. | Default |
Layer0 tiling | Set the texture tiling amount for the first layer. | Default |
Layer1 bump scale | Scale the bump map texture for the second layer. | Default |
Layer1 speed | Control the texture rolling speed for the second layer. | Default |
Layer1 tiling | Set the texture tiling amount for the second layer. | Default |
Reflect amount | Control the reflection amount which comes from the environment map. | Environment map |
Refraction bump scale | Scale the refraction effect inherited by the bump map texture. | Default |
Sun multiplier | Sun shading |
Parameter | Description |
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Environment map | Use environment map as separate texture. |
Sun shading | Activate for water sunshading - for outdoors. |
Foam | Enables foam rendering. Uses diffuse texture. |
Below you'll find some examples of different effects which can be achieved with the Waterfall Shader.
Base Object | Base Object with BumpMap |
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Layer1 tiling = 10 | Layer1 tiling = 10 / Layer0 tiling = 0.25 |
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"Foam" texture in Diffuse slot / Foam Deform = 0.25 | Foam Deform = 0 |
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Bump scale = 0 | Bump scale = 4 |
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Refraction bump scale = 0 | Refraction bump scale = 0.025 (note fence post behind object) |
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Sun Shading On (TOD settings will vary result) | Sun Shading + Environment Map | Sun Shading + Environment Map Reflection Amount 0 |
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