The Illum Shader is the most commonly used shader. It can be used to create an extremely wide variety of effects. If there is no specific shader for the type of effect you are trying to achieve, use the Illum Shader.
Param | Description | Shader Gen Option |
---|---|---|
Emittance Map Gamma | Expands lower range of emittance texture and allows darker colors to be interpreted as even less bright. This can be necessary to make a strongly emissive surface/object like a flame appear smooth. (1.0: Original range, 2.0: Maximum range) | Default |
Blend Factor | See Blend Layer for more information. | Blend Layer |
Blend Falloff | See Blend Layer for more information. | Blend Layer |
Blend Layer 2 Spec | See Blend Layer for more information. | Blend Layer |
Blend Layer 2 Tiling | See Blend Layer for more information. | Blend Layer |
Blend Mask Tiling | See Blend Layer for more information. | Blend Layer |
Decal Alpha Falloff | Pow applied to decal alpha. | Decal |
Decal Alpha Multiplier | Multiplier applied to decal alpha. | Decal |
Decal Diffuse Opacity | Opacity multiplier for fading out decal diffuse color. | Decal |
Detail bump scale | See Unified Detail Mapping for more information. | Detail Mapping |
Detail diffuse scale | See Unified Detail Mapping for more information. | Detail Mapping |
Detail gloss scale | See Unified Detail Mapping for more information. | Detail Mapping |
Dirt Gloss | See Dirt Layer for more information. | Dirt Layer |
Dirt Map Alpha | See Dirt Layer for more information. | Dirt Layer |
Dirt Strength | See Dirt Layer for more information. | Dirt Layer |
Dirt Tilling | See Dirt Layer for more information. | Dirt Layer |
Dirt Tint | See Dirt Layer for more information. | Dirt Layer |
Displacement bias | See Tessellation and Displacement for more information. | Displacement Mapping |
Displacement height scale | See Tessellation and Displacement for more information. | Displacement Mapping |
Height bias | See Parallax Occlusion Mapping for more information. | OBM/POM/SilPOM |
Indirect bounce color | Modulates the bounced light from Global Illumination. | Default (Global Illumination) |
OBM Displacement | See Displacement Maps for more information. | Offset bump mapping |
POM Displacement | See Parallax Occlusion Mapping for more information. | Parallax occlusion mapping |
Self shadow strength | See Parallax Occlusion Mapping for more information. | Parallax Occlusion Mapping |
SSS Index | Subsurface Scattering Index. Integer and Fractal usage applies. 0 to disable. | Default |
Tessellation face cull | See Tessellation and Displacement for more information. | Displacement Mapping |
Tessellation factor | See Tessellation and Displacement for more information. | Displacement Mapping |
Tessellation factor max | See Tessellation and Displacement for more information. | Displacement Mapping |
Tessellation factor min | See Tessellation and Displacement for more information. | Displacement Mapping |
Param | Description |
---|---|
Detail mapping | See Unified Detail Mapping for more information. |
Offset bump mapping | See Displacement Maps for more information. |
Vertex Colors | Allows the use of fake ambient occlusion by using vertex colors, or adds a bit more depth and contrast to the 3D model. |
Decal | Activate this function if you use a Decal. Decal planes are normally placed very close to other geometry. |
Parallax occlusion mapping | See Parallax Occlusion Mapping for more information. |
Displacement mapping | See Tessellation and Displacement for more information. |
Phong tessellation | See Tessellation and Displacement for more information. |
PN triangles tessellation | See Tessellation and Displacement for more information. |
Dirtlayer | Deprecated. See Dirt Layer for more information. |
Blendlayer | See Blend Layer for more information. |
DetailMap mask in Diffuse alpha | Allow the artist to use the alpha channel in RGBA texture map to mask the decal. |
Silhouette POM | See Silhouette POM for more information. |