The RollupBar

Overview

The RollupBar holds the objects creation, vegetation, terrain modifying and solid modeling tools. Additionally you can find display options, some profile tools and the layer controls there.

Objects

Access the majority of scene elements through this tab. It holds interfaces to the various Database libraries and the brush database on your hard drive.

Terrain

This tab contains the tools to modify terrain, vegetation and voxel objects.

For more information on the tabs found on the Terrain bar, please refer to the following tutorials:

Display/Debug

Access display and debug options through this tab. Other than the Hide Helpers, Virtual Memory Info and Renderer Resources Stats, these options can also be toggled with a console variable (CVar). Please see Debugging and Profiling Tools for more information on important CVars as well as CryAutoGen for a complete list of CVars.

Hide by Category

This section allows the user to quickly turn on/off various objects within the editor view. This is very helpful for cleaning up the screen from unwanted items (eg: Designer objects / AI Points / Shapes etc).

Render Settings

This sections allows the user to control various rendering features. Where the hide by category sections deals with hiding editor based helpers, this section allows the user to disable engine features for debugging purposes.

Profile / Debug Options

This section allows the user control over various debug settings. They are a collection of quick links to CVars or commands within CRYENGINE.

Profile OptionsDescription
Show HelperThis check box shows / hides the helpers in the Sandbox viewport. (Shortcut = Shift + Space)
Show ProxyViusalize the physics debugging properties (Shortcut F10 in game mode). Go here for more information on debugging the Physics system
Render Mode
Point ModeDeprecated
Solid modeStandard rendering mode for the Sandbox viewport
Wire-frameEnable this check box to visualize the scene in wire-frame mode
AI Options
AI Debug DrawSee: ai_debugdraw
AI Debug Draw CoverSee: ai_debugdraw
Debug / Profile Options
BudgetsSee: sys_enable_budgetmonitoring
Drawcalls per ObjectSee: r_Stats (r_stats=6)
Engine Memory InfoSee: MemStats (memstats=1000)
Frame ProfilerSee: Debugging and Profiling Tools (profile=1)
Game Token DebuggerSee: Game Tokens (gt_show=1)
Profile ShadersSee: r_ProfileShaders
Renderer Resource StatsThis option displays the rendering information and requirements for shaders. (r_stats=1)
Show OverdrawSee: r_MeasureOverdraw
Highlight Breakable MaterialsEnable this check-box to highlight all material SubIds that has been set to be breakable (flashing yellow)
Highlight Missing Surface TypeEnable this check-box to highlight all material SubIds in the viewport that don't have surface types set (flashing red)

Stereo Settings

This section deals with setting up the viewport for stereo rendering. For more detailed information on this topic see: Sandbox Stereo Usage and Manipulation

Stereo Mode:

Option

Description

Stereo Mode

Enable / Disable the dual rendering mode in Sandbox

Stereo Output

Pick from the list the type of 3d output you would like to render. eg: Side by side, anaglyphic, VR headset etc...

Stereo Eye Dist

Distance between eyes used for stereo (interocular distance)

Stereo Screen Dist

Distance to plane where stereo parallax converges to zero

Stereo Flip Eyes

If the information for each eye comes in the wrong order, you can flip the two around

Layers

Control the level layers setup in this tab.

For information on setting up and using layers, please refer to the Using Layers tutorial.