A Geom Entity is a very simple entity that takes its physical parameters from its assigned geometry. They are interactive entities with physical values, so they behave like real life objects.
It is similar to a Basic Entity, but simpler, more efficient, and has fewer configurable parameters. Geom Entities which have physical properties set in the asset will get pushed away or break up in explosions, for example.
Navigate through the object library browser and drag the desired object to the scene.
Properties | Description |
---|---|
Geometry | Defines the .cgf file that the Geom Entity will use as a graphical and physical representation. |
Outdoor Only | |
Cast Shadow | |
LodRatio | |
ViewDistRatio | |
HiddenInGame | |
Receive Wind | |
RenderNearest | |
NoStaticDecals | |
Created Through Pool |
Properties | Description |
---|---|
Faction | |
Health | |
Invulnerable | |
MaxHealth | |
OnlyEnemyFire | |
RenderProxyOptions | |
AnimateOffScreenShadow |