Tutorial info | |
---|---|
Difficulty | Intermediate |
Updated | June 29, 2021 |
Software |
Autdesk Maya
CRYENGINE 5.6 |
Lead Technical Artist and master rigger Alexander Raab walks you through the process of setting up a character rig in Maya, exporting the character, .skin files and animations, and getting it up and running in CRYENGINE 5.6, including defining the skeleton and material for your .CDF (Character Definition File), physics-driven attachments, inverse kinematics, constraint aim modifiers, and more.
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